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Serpent Units

Peasant: "Toil all night, slave all day-to rise from the muck, 'tis the only way."

Tier: n/a
Rice Cost: 0
Water Cost: 0
 
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none

Training: none
Innate Abilities: Building, Repairing, Training, Gathering Resources

About: The peasants of the Serpent clan are industrious workers, no matter how menial their tasks; fear of the boot and the lash ensures their devotion to duty. Yet each secretly dreams of someday being the lord who holds the whip and shouts the orders.

BATTLEGEAR

none
Fan Geisha: "Most believe we live only for the pleasure of our guests. Few realize that those guests live only at our whim."

Tier: n/a
Rice Cost: 30
Water Cost: 30
 
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Magic, Fire

Training: Bath House
Innate Ability: Healing: The Fan Geisha can sacrifice stamina to heal another unit or herself.

About: The Fan Geisha are, in some ways, the strongest and most resilient members of the Serpent Clan. Day after day, they must tend to the whims of the disorderly, ill-mannered Serpent army, appeasing drunks and soothing the egos of braggarts, merely in order to survive. Though beautiful, the Serpent Geisha tend towards a certain hardness of character.

They are not reluctant to enter battle; in fact, many prefer the duties on the battlefield to those in the bathhouse. Their deep knowledge of physiology and psychology allows them to efficiently heal wounds. They also wield their razor-edged metallic fans with surprising agility and strength. These weapons may appear fragile and delicate, but often prove fatal to enemies who underestimate them; this is true of the Fan Geisha as well.
 

BATTLEGEAR

Dark Pact : The Fan Geisha are on comparatively good terms with the Thieves, with whom they find a practical outlook similar to their own. From their stolen tomes of magic, the Geisha can learn to barter with a minor demonic spirit that protects her allies from harm in exchange for a portion of her life force.

Razor Fans : The Metal Shop can weave spells around the Geisha's fans so that they do not merely spill, but actually drink their victims' blood. When these dark weapons bite into flesh the life they consume heals the wounds of nearby allies.

Swordsman: "Before I was given my blade, I had nothing in this wretched world. Now taste its edge, and my triumph!"

Tier: 1
Rice Cost: 30
Water Cost: 30
 
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Fire

Training: Tavern
Innate Ability: Evasion: Projectiles are much less likely to hit the swordsman when he is running.

About: A wise Serpent daimyo knows that ferocity and cunning are quickest to grow in the downtrodden and naturally violent. Accordingly, most of their Swordsmen are recruited from the loudest, most arrogant bullies their taverns can offer. Their experience in chaotic alehouse brawls lends them several talents, including a useful knack for dodging flying objects while running. Peasants who injure noblemen in such brawls are offered the "blade's choice:" take up the sword in the noble's service, or die by his sword at dawn.
 

BATTLEGEAR

Mugging: Unsurprisingly, many Swordsmen have friends in the Thieves' Guild. From them, they learn to snatch precious belongings from their enemies in the heat of combat.

Glass Sword: The Metal Shop employs arcane techniques that fuse glass with steel, forging these exquisitely deadly blades. They inevitably shatter on impact, but a single brutal stroke may slice a man's torso in half.

Crossbowman: "The sound of an enemy screaming in agony is always sweetest from a safe distance."

Tier: 1
Rice Cost: 30
Water Cost: 30
 
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Magic, Fire

Training: Sharpshooters Guild
Innate Ability: Full Recovery: The Crossbowman can regenerate health up to 100%.

About: Serpent tacticians view the traditional longbow as a cumbersome relic requiring excessive training, not to mention strength that would be better spent on the front lines. They much prefer the crossbow: easy to handle and quick-firing, its bolts swill strike with considerable force. An effective Crossbowman's training time is measured in days, not weeks.

Crossbowmen are usually selected from the ranks of the wiry and fleet-footed: those whose natural tendency, when confronted by a beefy warrior, might be to run rather than fight. In numbers, even novice Crossbowmen can be a deadly menace to seasoned warriors.
 

BATTLEGEAR

Weakness Bolts: These darts are a favorite tool of the Thieves' Guild. They bear tracers of a rare alchemical poison that brings a swift chill to the muscles, rendering enemies defenseless.

Phosphorous Bolts: These flares employ chemicals used by the Metal Shop in many other processes. They are tremendous aid in scouting and illuminate distant targets admirably.

Musketeer: "What? Afraid of a little thunder, child? Hide beneath your bed, lest my thunder strike you dead."

Tier: 1
Rice Cost: 30
Water Cost: 30
 
Melee: Blunt
Missile: Explosive
Weakness: none
Strength: Fire

Training: Alchemist Hut
Innate Ability: Instant Hit: His normal missile attack never misses.

About: Musketeers are, without a doubt, the haughtiest of the Serpent's fighting ranks. Proud of their costly weapons and the training it takes to fire them accurately, they tend to strut about the barracks in a way that does little to endear them to the other troops. Yet few dare openly mock their self-important bravado. One's skill with a blade means little to a man who can kill you with the twitch of his finger, and the proud Musketeers rarely miss.

Although their guns punch through armor and flesh with frightening efficiency, they are also cumbersome and suffer from a slow rate of fire. In truth, Musketeers deserve credit for the courage it takes to reload such a weapon in the heat of battle. However, if they were more warmly regarded by the bladesmen who defend them, they would probably live longer.
 

BATTLEGEAR

Sniper Scope : Always the innovators, the artificers of the Thieves' Guild employ rare and costly glasswork in these much-prized scopes, feared especially by enemy cavalry. These scopes allow Musketeers to strike distant targets with devastating accuracy.

Blast Shot : The Metal Shop reinforces a musket's barrel with steel alloys, allowing it to fire explosive charges instead of mere shot. These can wreak havoc amongst close-packed foes.

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